It follows on from recent news that the Crash Bandicoot N Sane Trilogy on PS4 may soon be releasing a demo in retail stores before the June 30th release date. This time around, and unlike other videos showing snippets of the old platformer, comes a long gameplay video of Crash Bandicoot N. Sane Trilogy taking a nice tour of what has been cooked up so far as they prep for release. It follows the Crash Bandicoot trilogy that was released for the PS1 and featured the cast of Crash Bandicoot. (...) also these decisions aren't made by me.
In the rest of the interview, Massie kept things ambiguous about the exclusivity of the trilogy, and spoke about her reverence for the original Naughty Dog productions and the huge amount of work that went into them, which they discovered once they had to build N. Sane Trilogy through reverse engineering.
See a fan favorite level, Tomb Wader from the remake below. Experience Hang Eight, the first water level from Crash Bandicoot 2: Cortex Strikes Back.
In addition to this, there is a new gameplay demo of Crash Bandicoot N. Sane Trilogy, including hands-on gameplay from famed levels Orange Asphalt, Double Header, and Gone Tomorrow. Vicarious Visions also added unified checkpoints, the ability to save manually, and time trials (originally only available in Warped, the third game).
"Personally, our dev team didn't check in with them or anything", said Massie. Sane Trilogy, there seems to be a lot of renewed interest in Crash and his furry Australian pals, so could more remasters and even original titles be on the way?