It also puts Battlefront II behind the first title in terms of sales during the same period, which isn't something EA wanted for a game they so heavily marketed as a "lesson learnt".
The backlash against EA's Star Wars Battlefront 2 was arguably the biggest gaming story of previous year, even hitting mainstream press, being the talk of governments around the globe, and fundamentally shifting the conversation on loot boxes or anything that might constitute gambling within a game.
Star Wars Battlefront 2 was only released in November 2017 - a mere three months ago. While progression may be getting changes, microtransactions will still remain, with EA's CFO confirming that they will return "within the next few months".
EA also launched its Need for Speed game during the quarter, and it had similar loot box issues.
In his 6/10 review, our own Brett Phipps wrote: "Star Wars Battlefront 2 is a great game spoiled by a awful business model". With love for the Battlefront franchise as a whole still strong, many were hoping that the game would deliver a fantastic Star Wars gaming experience.
The end result of that campaign was for EA to pull the real-money payment options from the game, albeit temporarily, ostensibly to try and figure out a better way to implement them. The company will want to figure out how to get people back onside after many fans felt disappointed and even hurt by the microtransactions and loot boxes included in Battlefront 2. "We never meant to build an experience that could be seen as unfair or lacking clear progression", he said. The company's stock declined 1 percent through Tuesday versus the S&P 500's 10 percent gain since EA reported its September quarter results on October 31.
"We haven't decided exactly for another Battlefront yet, but clearly the next big Star Wars game would be the action game in Fiscal '20".
"Digital economies have a place, and we will continue to drive and focus on that", he said.
"We shouldn't believe everything that we read in the press."